Battle.net has had some tumultuous times over its existence. This November 30 Battle.net will turn 21, and like any service that old it's evolved and grown with the times. It started as basically a chat bot and matchmaking system and has changed over time as the industry changed. To be fair, some of those changes were in response to it, or could even be said to be in mimicry of it -- lots of companies over the years have taken the basic idea of Battle.net and run with it.
If you've ever wondered how many people are playing Hearthstone (I haven't, so I just assume 'all of them') you'll be interested in the news that Activision Blizzard has announced over 50 million 'registered players' for its strategy card game.
Back in October, Activision Blizzard created a new division — the Media Networks division — dedicated to eSports.
During a weekend full of announcements and hype from Blizzard's yearly BlizzCon, Activision Blizzard announced that they're opening a television and film studio.
Activision Blizzard previously was split into only two game divisions: Activision and Blizzard.
Despite subscription losses for World of Warcraft last quarter, Activision Blizzard is doing well — well enough that it's become the second gaming company to join the S&P 500.
In advance of the Activision-Blizzard second quarter earning results today, the company has issued a press release that includes the number of active World of Warcraft subscribers in the second quarter of 2015: 5.6 million.
World of Warcraft's subscriber numbers are down this quarter, but the game continues to be the world's top subscription-based MMORPG.
We posted yesterday about the Activision-Blizzard earnings call and all the various news from said earnings call, like Hearthstone's runaway success and the subscription numbers on Warlords of Draenor (they're still over 10 million) and that got me thinking.
World of Warcraft held onto its top spot as the number one MMORPG in the world with over ten million subs in Q4 2014.