Recently, Mike Morhaime (y'all remember him, beloved former CEO and cofounder of Blizzard Entertainment) did a lengthy interview talking about quite a few things, one of those things being the tightrope between accessibility and social gaming in games like World of Warcraft, a game Mike knows a fair bit about.
The only time I've unsubbed from World of Warcraft since 2004 was when my wife and I got married and we moved up here to Canada from my place in Seattle.
One of the more popular World Quests is Beachhead, where you help baby turtles make it to the sea, and, hopefully, out into the ocean to live long and productive lives.
Greg "Ghostcrawler" Street departed Blizzard Entertainment and the World of Warcraft development team back in late 2013, but he still provides occasional insight into World of Warcraft and its development.
He hasn't worked on World of Warcraft in years, but I still miss Greg Street.
Did Ghostcrawler ever really promise us a moose?
Ghostcrawler apparently left us quite a clever Easter Egg in game before he exited Blizzard, though it took 3 years before anyone found it.
One of the debates about Warlords of Draenor comes down to the idea that this expansion, Blizzard has really slowed its communication with its players.
Of all 11 classes in WoW, death knights have had the most dramatic evolution. From their beginnings as a supremely flexible "hero class" --with three hybrid trees -- to their current incarnation, DKs have ridden their pale horses a very long way.