One of the oldest and most preserved paradigms in World of Warcraft is one it inherited from its predecessors like Ultima Online or EverQuest -- the idea of certain classes being good at one of three primary roles. Tanking, or the art of getting the ire of the various monsters in dungeons focused on you instead of the tasty healer in cloth booties; Healing, the aforementioned person in cloth booties who can channel some form of magic to heal the wounds of their fellow adventurers; and DPS, short for damage per second, a metric that tells you how much damage these players are capable of dealing in a second while fighting said monsters.
Going for positivity today, cause my eyes hurt and I'm having a week.
When I play Heroes of the Storm, I almost exclusively play healers, because I'm terrible at Heroes of the Storm and I can at least grapple with the basic idea of what healing is supposed to do -- keep people alive.
Battle of Dazar'alor has been out for a month and it seems to be treating Priest healers pretty well.
Update: This was originally published just for our supporters, but now it's available for everyone.
A lot of players seem to be intimidated by healing...
I made another Rogue over the weekend -- Alliance, this time.
Deciding which healing trinkets to use is always an interesting minigame.
I have played World of Warcraft since its inception.
Last time we went over the first encounters in the sewers of The Nighthold.