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How World of Warcraft could possibly improve PUG experience by stealing an idea from other MMOs

With the release of Endwalker last month I've been playing a lot of Final Fantasy XIV, and one of the activities I've devoted more time to is group content -- not only the FFXIV version of World of Warcraft dungeons called "duties," but also the raid equivalents that are available in 8-player or 24-player varieties.

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