I've seen people discussing Covenants in World of Warcraft's upcoming Shadowlands expansion and how they don't feel like they can choose one based on the aesthetics or storytelling -- the fact that the Covenants add real, tangible power to a character means that they will always be subject to balance issues.
Shadowlands brings back a lot of previous well-known World of Warcraft characters, but there are newly introduced characters to explore, too.
First Shadowlands Afterlives animated short tells the hidden history of Bastion and Uther the Lightbringer
If, like me, you've been wondering how Uther the Lightbringer could have been in Bastion this whole time, and have been at Icecrown Citadel when we first saw Frostmourne, well, it turns out a lot happened to the soul of one of Azeroth's first Paladins.
Uther is the epitome of Paladins, of the Light, of goodness triumphing against evil.
When you hit level 60 in World of Warcraft: Shadowlands, you will likely be spending a great deal of your time following one of the four Covenants -- doing the storyline quests, leveling up your reputation with them, and so on.
Recently, Blizzard CM Kaivax made a post to the forums regarding some changes to the Shadowlands alpha.
We are in an interesting situation with allied races and World of Warcraft, in that we have more choices for what kind of character you're playing than ever.
In Shadowlands, the Kyrian Covenant is all about righteousness, valor, and humility, while giving us fluffy owl buddies and wing transmogs.
I hope you like Hellenistic Greece because the first zone we're getting our hands on in Shadowlands is Bastion, which is full of cyprus-like trees, filmy drapings, and more wings than you've seen outside of Buffalo.
If, "all the world’s a stage, and all the men and women merely players," as the Bard says, in the world of Overwatch those players are the various heroes that we play.