Over the weekend, my guild did "Call to Arms: Drustvar." We're not a PVP-centric guild, but we have people who enjoy doing this so we try to put a couple events every month on the calendar.
Last month we talked about how WoW Classic is going to deal with content, and how the complete form of World of Warcraft's content before it ended won't be entirely available at launch, with various raids and dungeons launching in phases.
One of the longstanding and controversial principles of WoW has been the inability to talk to the other faction.
Battle for Azeroth introduced a new way to engage in World PVP: War Mode.
With War Mode now officially out in World of Warcraft, players are able to experience the thrill of PVP realms without the need to actually be on a PVP realm.
In Battle for Azeroth, PVP and PVE servers are going by the wayside.
It looks like fans of world PVP have a lot to look forward to in Battle for Azeroth.
The PVP system received one of its biggest overhauls ever in World of Warcraft's Legion expansion, and part of those changes involved specific stat allocations and talents in PVP situations.
During Blizzcon, the developers announced major changes to the way PVE and PVP servers work. While they spent an admittedly appreciate amount of time explaining exactly what the changes meant, our own Anna Bell found a way to sum it up nice and succinctly: "The rules are simple.
The World of Warcraft: What's Next panel during BlizzCon 2017 was just slam packed with info.